RAGEPHOENIX PRESENTS / OCTOBER 12, 2026
Deadcode: Burn the System

Skills, inventory and movement update

This test update brings direct skill-button assignment, clearer item details and control indicators, walking corrections and mobile browser rotation recovery. Refresh the launcher to load the updated build.

In Skills → HUD & Control Layout, choose Reassign beside an ability and pick its control directly. Each choice shows the PC binding, controller button and ability already assigned there. Occupied controls swap, and your choice is saved for that hero. Cancel keeps your layout.

Item details make better use of the screen: less blank space, measured headers and more room for stats. Comparisons keep their changes and warnings without repeating the item's stats and perk description. Ordinary items fit without scrolling; long effects and comparisons retain a visible scrollbar and fixed action buttons.

The game's code has also been cleaned up to make future updates easier to maintain. Combat, character saves and the latest early-level XP tuning keep their current behavior.

PC shows one light-blue XP bar along the bottom edge. The second XP meter beside the portrait is removed, while the level badge and compact mobile presentation remain.

Early levels earn a little more XP so new heroes feel progress sooner. This update also retains controller A interactions, Xbox-coloured button badges and round mobile skill icons, the shorter Sweatbox Gaming Cafe route, and Lightstorm's walking and Bitsy's facing fixes.

Faster early progression

Controllers

Campaign

Equipment and skills

Help improve Deadcode

Enable Share testing stats on the launcher and choose an optional nickname. A persistent ID identifies this browser profile. Sharing reports active browser play time, device category, hero, equipped items, skill ranks and Overclock allocation. You can turn sharing off without affecting your game.

Download statistics measure requests and bytes served. They do not prove an installation or record offline Windows play.

Inventory and hero presentation

Watch the current Lyra and Codebreaker walking capture — an automated in-engine check, with no audio; this is not a manual mission clear.

Normal endgame and Inferno New Game Plus

Mobile and testing

With a controller connected on mobile, each touch button shows the same Xbox Series X-style indicator: dark face buttons with coloured A/B/X/Y letters, and clear neutral badges for bumpers, triggers and menu buttons. Their compact size and existing positions are preserved. Skill icons are round to match their buttons.

Landscape play, the circular mobile map, separate compact layouts and controller input switching remain available. Endgame Test is directly below New Game on the game main menu.

Android Facebook browser rotation handling refreshes the page layout after rotation and can recover when the browser keeps reporting an old orientation. Portrait still pauses gameplay and menu input; rotating back requires fresh input so held actions cannot resume accidentally. Physical Android Facebook verification remains pending.

Windows and WebGL compile cleanly, and fourteen automated Windows checks pass on the current build. Physical Android Facebook, Backbone, Safari and PC-controller checks still need hardware testing. Claude is handling broader gameplay, device, balance and visual testing, plus new recordings. The complete animation overhaul, equipment visual corrections and Claude's separate cutscene work remain ongoing. Previously published videos show an earlier build; the walking capture above shows these latest corrections.