Default-game captures and experimental art are identified separately. Scripted native footage uses the original 30 Hz capture clock; it is not a manual mission clear, measured gameplay FPS or acceptance of a complete AAA animation overhaul.
Open an image to inspect its original pixels. Clips keep their recorded speed; sound is absent unless the caption explicitly says otherwise.
Default roster combat footage / C6
NightFire / default-game combat
Default art: walking, directional attacks, standing and moving Rapid Fire, the other Core choices, skill slots and natural ultimate return. Silent scripted native capture at the original 30 Hz clock, without frame interpolation or playback retiming. High-HP practice targets; this is not a human mission clear or phone performance test.
C6 native Windows / default art · source 20b48131bf1d
Lightstorm / default-game combat
Default art: walking, directional casting, regular Core choices, skill slots and all three persistent ultimate branches with natural recovery. Silent scripted native capture at the original 30 Hz clock, without frame interpolation or playback retiming. High-HP practice targets; this is not a human mission clear or phone performance test.
C6 native Windows / default art · source 20b48131bf1d
Lyra / default-game combat
Default art: walking, directional attacks, regular Core choices, skill slots, mech transformation, mech attacks, Overdrive and natural return. Silent scripted native capture at the original 30 Hz clock, without frame interpolation or playback retiming. High-HP practice targets; this is not a human mission clear or phone performance test.
C6 native Windows / default art · source 20b48131bf1d
Darius / default-game combat
Default art and moving compositor: walking, directional attacks, regular Core choices, guard, held Cyclone and release, skill slots and natural Protocol return. Silent scripted native capture at the original 30 Hz clock, without frame interpolation or playback retiming. High-HP practice targets; this is not a human mission clear or phone performance test.
C6 native Windows / default art · source 20b48131bf1d
Default roster combat footage / C8
Codebreaker / default-game combat
Default art: regular Core choices, skill slots, connected three-hit basic combo, Sync feedback and a real enemy attack counter. Extra combat targets stay stationary and retain real HP depletion; the earlier baseline scenes retain their original practice-target setting. Silent scripted native capture at the original 30 Hz clock, without interpolation or retiming. This is not a human mission clear, phone performance test or complete AAA art acceptance.
C8 native Windows / default art · source e08d40deaed7
Opt-in Lightstorm west art study / C5
Lightstorm prototype / quiet walk W
Matched baseline, 8-frame and 12-frame Lightstorm west walking study. Native W-only external rig candidate06; original 30 Hz capture playback, silent.
Opt-in art study. This prototype is not installed in the default game or browser build; it covers only the views named below.
C5 native Windows / W candidate06 · source 26f7fbff4e39
Lightstorm prototype / start stop W
Matched west start/stop study for baseline, 8-frame and 12-frame variants. Only west art is replaced; all other views retain baseline art. Silent native prototype.
Opt-in art study. This prototype is not installed in the default game or browser build; it covers only the views named below.
C5 native Windows / W candidate06 · source 26f7fbff4e39
Lightstorm prototype / turn circle
Matched turn-circle study. The external candidate replaces west only; the remaining seven directions intentionally retain the existing art. Silent native prototype.
Opt-in art study. This prototype is not installed in the default game or browser build; it covers only the views named below.
C5 native Windows / W candidate06 · source 26f7fbff4e39
Lightstorm prototype / moving attack W
Matched west walking-and-casting study using the authored single-hierarchy staff composite. Baseline, 8-frame and 12-frame native variants; silent original 30 Hz playback.
Opt-in art study. This prototype is not installed in the default game or browser build; it covers only the views named below.
C5 native Windows / W candidate06 · source 26f7fbff4e39
Lightstorm prototype / hero attack W
Matched west standing attack/cast study. These images document experimental rig articulation; they do not establish complete all-character animation quality. Silent native prototype.
Opt-in art study. This prototype is not installed in the default game or browser build; it covers only the views named below.
C5 native Windows / W candidate06 · source 26f7fbff4e39
